AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in France: Q2 2024 Performance
Explore the performance of the top 5 racing games on the Android platform in France during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 racing games on the Android platform in France showcased diverse trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance based on data from Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd experienced steady weekly active users, peaking at approximately 92K in the last week of May. Downloads varied throughout the quarter, starting at 18K in early April and fluctuating to around 15K by the end of June. Revenue showed a gradual decline from $481 in early April to $351 by the end of June.
Real Car Driving: Race City 3D from Botanica Global saw a significant drop in downloads, starting at 12K in early April and falling to zero by the end of June. Weekly active users also decreased from 41K to 36K over the same period. Revenue remained minimal, with minor fluctuations, peaking at $51 in early April and dropping to zero by the end of the quarter.
Car Race 3D: Car Racing, published by Zego Studio, maintained a consistent number of weekly active users, fluctuating around the mid-20K range. Downloads exhibited a steady pattern, averaging between 8K and 15K weekly. Revenue showed a slight increase towards the end of the quarter, peaking at $147 in mid-June.
Moto Rider, Bike Racing Game, also from Zego Studio, had a stable weekly active user base, ranging from 49K to 57K throughout the quarter. Downloads saw a gradual decline from 18K in early April to 8K by the end of June. Revenue was minimal, with a slight uptick to $20 in the last week of June.
Pocket Champs: 3D Racing Games by Madbox showed a consistent revenue stream, averaging around $20K per week, with a peak of $23.5K in mid-April. Downloads fluctuated, starting at 13K in early April and decreasing to 6K by the end of June. Weekly active users remained relatively stable, ranging from 45K to 55K throughout the quarter.
For more detailed insights and data on the performance of these apps and others, visit Sensor Tower.